We’d like to add some new senior animation talent to the team developing The Long Dark, and for future projects from the studio.
The ideal candidate will have an impressive portfolio of animation work, both in-game and cinematic, and have experience both with keyframe and motion-capture based animation. We have a Maya pipeline in the studio, and work with Unity, so experience with those tools is definitely an asset. As well as a strong core animation ability we are looking for someone with good technical proficiency who enjoys ownership of animation throughout the pipeline from basic rigging to hooking up in game states.
You’ve shipped 2-3 high-quality games as an animator and are accustomed to working in a multi-disciplinary team environment. As the studio is comprised of senior developers who enjoy a high degree of autonomy and work at complex cross-disciplinary problem-solving, we place a high premium on people’s ability to communicate effectively, and their willingness to invest time and energy in team communication and collaboration.
In this role, you’ll need to be able to work autonomously, based on guidance provided by the lead animator. It is our intention to hire someone who can grow with the studio, to work with us on The Long Dark, and beyond. You need to be a mature developer who wants to "get shit done". We run a flexible working environment, and therefore focus on productivity and quality of output vs. "hours in the chair". This means everyone we hire has to be motivated, professional, and need the minimum amount of hand-holding, while still being able to work to clear direction and check in regularly for feedback. So far, we have been able to develop The Long Dark without any crunch, and we'd like to keep it that way, and this depends on having motivated, skilled, professional developers who are willing to contribute to goal-setting and planning efforts (which we keep as light as possible; there are no producers in the studio, which means everyone has to help with planning and coordination)!
This is a full-time, salaried position with benefits based out of our historic Gastown Vancouver location. We offer a mature, inclusive work environment with structured on-site time balanced with flexible "work-from-home" opportunities. We are open to relocating the ideal candidate but will give preference to local candidates whenever possible. Candidates who are legally permitted to work in Canada are preferred, but our first priority is hiring the best people we can find. We are a small team and intend to stay that way, so everyone we hire needs to be exceptional.
If working with other highly talented developers in a small-team environment sounds appealing, we invite you to send your resume and cover letter to: firstname.lastname@example.org
Hinterland is an equal-opportunity employer. The studio is comprised of a multi-national, multi-ethnic team. We value a diversity of backgrounds. We also value veteran experience and a strong work ethic that supports the studio’s culture and values. Our work ethic and production methodology is built around a “Getting Shit Done” paradigm. We embrace a flexible working environment that affords our team members the opportunity to enjoy family time and exercise self-care. We balance this out with very high expectations about the quality of output from everyone on the team. We offer a variety of perks, but do not believe perks are the same thing as culture.
(Also, everyone who joins our team gets a pair of slippers. They are nice slippers.)