We want to add some more programming talent to the team at Hinterland. We need strong "T-shaped" generalists who can jump in and support a variety of feature development, but also have particular strengths in areas such as AI, animation, gameplay, or tools.
We need you to have a Bachelor's Degree (or higher) in Computer Science, Computer Engineering, or related field. 5+ years of recent game industry programming experience, and credit on at least three released games. You need to be fluent in C#, a self-starter and independent worker, and have strong communication skills.
The ideal candidates have an intimate knowledge of the Unity engine, have recent console development experience, and have experience working closely with other disciplines to support their tech needs.
In this role, you’ll need to be able to work autonomously, based on guidance provided by the project Technical Lead. It is our intention to hire someone who can grow with the studio, to work with us on The Long Dark, and beyond. You need to be a mature developer who wants to get shit done. We run a flexible working environment, and therefore focus on productivity and quality of output vs. "hours in the chair". This means everyone we hire has to be motivated, professional, and need the minimum amount of hand-holding, while still being able to work to clear direction and check in regularly for feedback.
This is a full-time position with benefits. Hinterland is a virtual studio. We support this distributed model with regular face-to-face team meetings, so some travel will be required. To facilitate communication in our distributed development environment, we prefer candidates who are able to work core hours that overlap with the Pacific Time Zone. Candidates who are legally permitted to work in Canada are preferred, but our first priority is hiring the best people we can find. We are a small team and intend to stay that way, so everyone we hire needs to be exceptional.
Hinterland is an equal-opportunity employer. The studio is comprised of a multi-national, multi-ethnic team. We value a diversity of backgrounds. We also value veteran experience and a strong work ethic that supports the studio’s culture and values. Our work ethic and production methodology is built around a “Getting Shit Done” paradigm. We embrace a flexible working environment that affords our team members the opportunity to enjoy family time and exercise self-care. We balance this out with very high expectations about the quality of output from everyone on the team. We offer a variety of perks, but do not believe perks are the same thing as culture.
(Also, everyone who joins our team gets a pair of slippers. They are nice slippers.)