(This is a senior position, and would be appropriate for candidates who currently hold “producer” or “project manager” roles in other game studios.)
We are looking for a veteran production lead to support the ongoing development of The Long Dark, and future projects. In this role, your primary function is to execute on the creative intention and project roadmap identified by the studio creative director.
To do this, you will collaborate with a team of discipline leads to organize and schedule a cross-disciplinary team of developers. You will translate priorities identified by the project creative director into actionable plans and will play an important role in shepherding a wide range of feature and content development from conception to completion, adhering to the quality goals of the studio. You will be the “glue” that helps ensure people collaborate effectively and that features are executed on to a high degree of quality, on time, and according to specification.
This is a “high touch” role requiring a strong collaborator who is able to get people on board, empowering them and building consensus through strong leadership and communication, versus an authoritarian approach. You are not only in place to help execute on the project vision and direction, but also provide feedback about project status, and be able to proactively identify areas of concern as well as propose well thought-out solutions to issues that inevitably arise.
The emphasis of this role is on logistics, communication, planning, and organization. It is not a “creative” or design position, as some producer roles in the games industry are, although we expect you to be able to apply creativity and critical-thinking to your daily work and your approach to problem-solving, as we expect of all members of our development team.
We’re interested in hearing from all candidates who have at least 5 years of experience in similar roles at other studios. Emphasis will be given to applicants who have shipped award-winning, cross-platform titles. We welcome applicants from both the traditional “triple-A” industry, as well as from smaller independent studios. A deep knowledge of game production is strongly preferred, therefore we will favour candidates with games-shipping experience over those from other entertainment, tech, or software industries. That said, a highly intelligent, inquisitive, and communicative project manager or producer from outside of games would certainly be considered.
Hinterland runs a hybrid on-site/off-site development team, but as the majority of the team is based in our downtown Vancouver studio, we require the production lead to work out of that location. As a small independent Canadian studio, we will favour local Canadian candidates, however we are willing to offer relocation support and legal/immigration assistance as needed to secure the strongest candidate.
Please note that we will gather resumes for one full month after posting this position, before we contact any potential applicants. Please account for this timeline in any follow-up emails you may wish to send.
Hinterland is an equal-opportunity employer. The studio is comprised of a multi-national, multi-ethnic team. We value a diversity of backgrounds. We also value veteran experience and a strong work ethic that supports the studio’s culture and values. Our work ethic and production methodology is built around a “Getting Shit Done” paradigm. We embrace a flexible working environment that affords our team members the opportunity to enjoy family time and exercise self-care. We balance this out with very high expectations about the quality of output from everyone on the team. We offer a variety of perks, but do not believe perks are the same thing as culture.
(Also, everyone who joins our team gets a pair of slippers. They are nice slippers.)
Please note that while we will acknowledge receipt of all applications, we will only follow-up with those candidates who we feel have the highest potential for the position. Thank you for your interest.